personas
英 [pɜːˈsəʊnəz]
美 [pərˈsoʊnəz]
n. 伪装; 假象; 人格面具
persona的复数
双语例句
- And this difference between online and real-life personas was stronger in girls who measured lower in self-esteem.
结果发现,自尊心较差的女孩子在网上和现实生活中的反差更大。 - To achieve this, a formal UML representation of the Personas is desirable, and is described below.
要做到这点,角色的形式化的UML表示是值得使用的,并且在下面进行了描述。 - Personas are a representation of real users, including their habits, goals and motivation.
“人物角色”是真实用户的代表,他具有他们的习惯,目标和动机等等。 - Create User Personas, identify and model User Roles and User Goals, and understand through dependencies how the User Goals achieve the original Business Goals.
创建用户角色,识别并对用户角色和用户目标进行建模,利用依赖性理解用户目标如何实现最初的业务目标。 - Once you profile them, you can reuse personas, with slight modifications to accommodate different application contexts.
一旦您描述了它们,您就可以复用角色,用细微的修改来适应不同应用程序的环境。 - As you develop context scenarios, you should be focusing on how the product you are designing can best help your personas achieve their goals.
当你开发了情境场景剧本,你的注意力就要集中在设计的产品中怎样能够最好地帮助你的人物角色达到目标。 - In rare cases, two personas should be primary because they have conflicting user interface needs.
很少情况下,主要角色是两个,因为他们有冲突的用户界面需求。 - Again, heuristics and design guidelines for accessibility are critical for creating a manageable design process with personas.
此外,启发式的和对于易访问性的设计指导方针对创建伴有角色的易管理的设计过程是关键的。 - Application designers could then choose a set of relevant accessibility evaluation points based on their chosen personas.
应用程序设计人员会根据他们所选的角色来选择一组相关的易访问性评估点。 - Application designers can devise personas according to the target user base and associate them with product use cases.
应用程序设计人员可以根据目标用户基础设计角色并将它们与产品用例联系起来。